Generally these variables are best guesses at first, and then honed in through a lot of playtesting, but the idea is that every character should generally output 10hp/3seconds. Do some actions take less than 3 seconds, and some take more than 3 seconds? How should I weigh the effect of knockback or buff moves? How should all of these values grow with player progression? What else can make a character or action more or less viable in my game? Time to plug in the variables!Īre there any effects applied in this attack (stun, slow, etc) and how should those modify damage. If I want a fight to last 30 seconds, a character has 100 hp, and each attack takes 3 seconds, then 100 / (30 / 3) = 10hp/action.
Figure out with the interaction model of your game, how long a discreet action takes, and do the simple arithmatic: Start with some givens: How long you want a play session to be, and the order of magnitude of the player's "lose state" resource. Check out our Discord! Suggestions and feedback Message the Moderators r/Games: A place for informative and interesting gaming content and discussions.
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